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HeroesLands of Might and Magic II
HeroesLands of Might and Magic II


Name Price Quantity
Ballista Ballista
Gives to the catapulte one more shot per turn
270@-
Endless Cart of Ore Endless Cart of Ore
Gives 1 ore per turn
130@ +
Ore
-
Endless Vial of Mercury Endless Vial of Mercury
Gives 1 mercury per turn
270@ +
Mercury
-
Endless Bag of Gold Endless Bag of Gold
Gives 750 gold per turn
930@ +
Gold
-
Endless Pouch of Cryst Endless Pouch of Cryst
Gives 1 cryst per turn
270@ +
Crystal
-
Endless Pouch of Gems Endless Pouch of Gems
Gives 1 gem per turn
270@ +
Gems
-
Endless Pouch of Sulfur Endless Pouch of Sulfur
Gives 1 sulfur per turn
270@ +
Sulfur
-
Endless Purse of Gold Endless Purse of Gold
Gives 500 gold per turn
530@ +
Gold
-
Endless Sack of Gold Endless Sack of Gold
Gives 1000 gold per turn
1330@ +
Gold
-
White Pearl White Pearl
+1 to Power, +1 to Knowledge
530@-
Divine Breastplate Divine Breastplate
+3 to Defense
800@-
Major Scroll Major Scroll
+3 to Knowledge
800@-
Witches Broach Witches Broach
+3 to Power
800@-
Staff of Wizardry Staff of Wizardry
+5 to Power
1330@-
Seeing-eye Pendant Seeing-eye Pendant
Gives the immunity to the blinding spells
270@-
Ultimate Staff Ultimate Staff
+6 to Power, +6 to Knowledge
6400@-
Ultimate Shield Ultimate Shield
+6 to Attack, +6 to Defense
6400@-
Giant Flail Giant Flail
+1 to Attack
270@-
Thunder Mace Thunder Mace
+1 to Attack
270@-
Lightning Helm Lightning Helm
Half damage from the lightning spells to your units
400@-
Dragon Sword Dragon Sword
+3 to Attack
800@-
Evil Eye Evil Eye
Half-price for the curse spells
130@-
Skullcap Skullcap
Half-price for the mental spells
270@-
Ultimate Wand of Magic Ultimate Wand of Magic
+12 to Power
6400@-
Lightning Rod Lightning Rod
Increase lightning spells damage for 50%
670@-
Enchanted Hour Glass Enchanted Hour Glass
Prolongs spells duration for 2 turnes
270@-
Broach of Shielding Broach of Shielding
-2 to Power, half damage from the Armageddon and Elemental Storm spells
270@-
Ultimate Cloak Ultimate Cloak
+12 to Defense
6400@-
Armored Gauntlets Armored Gauntlets
+1 to Defense
270@-
Golden Horseshoe Golden Horseshoe
+1 to Luck
400@-
Golden Bow Golden Bow
Reduces the penalty upon the shooting across barrier at 50%
270@-
Gold Watch Gold Watch
Increase hypnotizing spells effect for 50%
270@-
Ultimate Book Ultimate Book
+12 to Knowledge
6400@-
Book of Elements Book of Elements
Increase summoning spells effect for 50%
1330@-
Snake-ring Snake-ring
Half-price for the blessing spells
130@-
Mage Mage
+2 to Power
530@-
Power Ring Power Ring
Restores 2 points of magic per turn
270@-
Elemental Ring Elemental Ring
Half-price for the summoning spells
1070@-
Ultimate Crown Ultimate Crown
+4 to Attack, +4 to Defense, +4 to Power, +4 to Knowledge
6400@-
Crystal Ball Crystal Ball
Gives detailed information adout heroes, monsters and garrisons
270@-
Kinetic Pendant Kinetic Pendant
Gives the immunity to the paralysing spells
270@-
Pendant of Life Pendant of Life
Gives the immunity to the death spells
270@-
Pendant of Death Pendant of Death
Gives the immunity to the holy spells
270@-
Rabbit Rabbit
+1 to Luck
400@-
Legendary Scepter Legendary Scepter
+2 to Attack, +2 to Defense, +2 to Power, +2 to Knowledge
3200@-
Ice Cloak Ice Cloak
Half damage from the ice spells to your units
400@-
Heart of Ice Heart of Ice
-50% to the damage to your units from the ice spells, +50% to the damage to your units from the fire spells
130@-
Spade of Necromancy Spade of Necromancy
Increase necromansy effect
270@-
Caster Caster
+2 to Power
530@-
Minor Scroll Minor Scroll
+2 to knowledge
530@-
Medal of Valor Medal of Valor
+1 to Morale
400@-
Medal of Courage Medal of Courage
+1 to Morale
400@-
Medal of Honor Medal of Honor
+1 to Morale
400@-
Medal of Distinction Medal of Distinction
+1 to Morale
400@-
Ultimate Sword Ultimate Sword
+12 to Attack
6400@-
Sword Breaker Sword Breaker
+1 to Attck, +4 to Defense
1330@-
Superior Scroll Superior Scroll
+4 to Knowledge
1070@-
Masthead Masthead
+1 to Morale, +1 to Luck at the sea battle
400@-
Stealth Shield Stealth Shield
+2 to Defense
530@-
Everhot Lava Rock Everhot Lava Rock
Increase fire spells damage for 50%
400@-
Endless Cord of Wood Endless Cord of Wood
Gives 1 wood per turn
130@ +
Wood
-
Evercold Icicle Evercold Icicle
Increase ice spells damage for 50%
670@-
Ammo Cart Ammo Cart
Gives endless shots to the shooting units
270@-
Fire Cloak Fire Cloak
Half damage from the fire spells to your units
400@-
Heart of Fire Heart of Fire
-50% to the damage to your units from the fire spells, +50% to the damage to your units from the ice spells
130@-
Arcane Necklace Arcane Necklace
+4 to Power
1070@-
Statesman Statesman
Reduces price for surrend at 10% from the total price of the army
670@-
Serenity Pendant Serenity Pendant
Gives the immunity to the Berserker spell
270@-
Pendant of Free Will Pendant of Free Will
Gives the immunity to the hypnotizing spells
130@-
Wand of Negation Wand of Negation
Defends friendly units from the negation spells
270@-
Arm of the Martyr Arm of the Martyr
+3 to Power, -1 to Morale
400@-
Foremost Scroll Foremost Scroll
+5 to Knowledge
1330@-
Holy Pendant Holy Pendant
Gives the immunity to the curses
270@-
Holy Hummer Holy Hummer
+5 to Attack
1330@-
Ankh Ankh
Increase resurrection spells effect for 50%
1330@-
Sphere of Negation Sphere of Negation
Bans any spells at the battle
1330@-
Lucky Coin Lucky Coin
+1 to Luck
400@-
Telescope Telescope
Increase overview of the hero for 1
270@-
Power Axe Power Axe
+2 to Attack
530@-
Four-Leaf Clover Four-Leaf Clover
+1 to Luck
400@-
Black Pearl Black Pearl
+2 to Power, +2 to Knowledge
1070@-
Defender Helm Defender Helm
+1 to Defense
270@-
Spiked Helm Spiked Helm
+1 to Attack, +1 to Defense
530@-
Wizard Wizard
Prolongs spells duration for 10 turnes
1330@-
Spiked Shield Spiked Shield
+2 to Attack, +2 to Defense
1070@-
{@} Battle Garb of Anduran ** {@} Battle Garb of Anduran **
Combines the might of the three Anduran’s artifacts: +5 attack, +5 defense, +5 spell power, maximum morale and luck, also gives you the town portal spell and allows him to use it!
6400@-
{@} The Golden Goose ** {@} The Golden Goose **
Brings for 10000 units golds in a day.
1000@-
{@} True Compass of Mobility ** {@} True Compass of Mobility **
Increases hero’s movement on land and sea for every turn.
4000@-
{@} The Sailor ** {@} The Sailor **
Increases a movement on a sea
1000@-
{@} Nomad Boots of Mobility ** {@} Nomad Boots of Mobility **
Increases hero’s movement on land for every turn.
4800@-
{@} Traveler ** {@} Traveler ** 2000@-

Attention! You could not use this artefacts at Main Tourney that marked as symbol "**".




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