Name |
Price |
Quantity |
|
Sword of Hellfire +6 attack skill |
1200@ | - |
|
Angelic Alliance Casts Expert Prayer at the beginning of combat. Wearer can mix good and neutral creatures without morale penalty. |
16800@ | - |
|
Amulet of the Undertaker +5% to necromancy skill |
300@ | - |
|
Charm of Mana Hero recovers 1 extra spell point per day |
400@ | - |
|
Stoic Watchman +10% to eagle eye skill |
100@ | - |
|
Blackshard of the Dead Knight +3 attack skill |
600@ | - |
|
Pendant of Total Recall Renders your units immune to the forgetfulness spell |
50@ | - |
|
Pendant of Dispassion Renders your units immune to the berserk spell |
50@ | - |
|
Pendant of Life Renders your units immune to the death ripple spell |
50@ | - |
|
Pendant of Negavity Renders your units immune to the lightning spell |
50@ | - |
|
Pendant of Free Will Renders your units immune to the hypnotize spell |
50@ | - |
|
Pendant of Courage +3 luck and morale |
800@ | - |
|
Pendant of Death Renders your units immune to the destroy undead spell |
50@ | - |
|
Pendant of Second Sight Renders your units immune to the blind spell |
50@ | - |
|
Greater Gnoll +4 attack skill |
800@ | - |
|
Eversmoking Ring of Sulfur Provides extra 1 sulfur per day |
300@ +
| - |
|
Crest of Valor +1 morale |
100@ | - |
|
Titan +12 attack skill, -3 defence skill |
1800@ | - |
|
Head of Legion When equipped by a hero in a town increases the growth of 6th level units in that town by 1 per week |
800@ | - |
|
Ladybird of Luck +1 luck |
100@ | - |
|
Titan Hero gains the spell book (permanently, if not already present) and a Lightning Bolt spell that does 600 damage and costs no spell points to cast. |
6800@ | - |
|
Dragon Scale Armor +4 to attack and defence skills |
1600@ | - |
|
Armor of the Dammed Casts these spells at expert level with spell power of fifty in the beginning of each combat: Slow, Distrupting Ray, Curse, Weakness and Misfortune. |
2000@ | - |
|
Spirit of Oppression negates all morale bonuses on battlefield |
200@ | - |
|
Still Eye of the Dragon +1 luck and morale |
200@ | - |
|
Speculum +1 square to sight radius |
50@ | - |
|
Glyph of Gallantry +1 morale |
100@ | - |
|
Badge of Courage +1 morale |
100@ | - |
|
Golden Bow Your troops can shoot at any distance, through any obstacle without penalty |
1400@ | - |
|
Ogre +5 attack skill |
1000@ | - |
|
Cards of Prophecy +1 luck |
100@ | - |
|
Clover of Fortune +1 luck |
100@ | - |
|
Armageddon Gives +3 att, +3 def, +3 sp. power, +6 knowledge, places expert armageddon spell in your spellbook, makes all allied creatures immune to armageddon |
5000@ | - |
|
Wizard Regenerates all spell points (mana) each day. |
1800@ | - |
|
Garniture of Interference +5% to magic resistance |
50@ | - |
|
Diplomat reduces the cost of surrendering |
50@ | - |
|
Ring of Infinite Gems Provides extra 1 gem per day |
300@ +
| - |
|
Ring of Vitality Increases health of all your units by 1 |
300@ | - |
|
Ring of Life Increases health of all your units by 1 |
300@ | - |
|
Ring of the Magi Adds 50 rounds to spell duration. |
1200@ | - |
|
Ring of the Wayfarer Increases the combat speed of all your units by 1 |
50@ | - |
|
Scales of the Greater Basilisk +3 spell power |
600@ | - |
|
Crown of the Supreme Magi +4 knowledge |
800@ | - |
|
Crown of Dragontooth +4 to spell power and knowledge skills |
1600@ | - |
|
Titan +10 spell power, -2 knowledge |
1600@ | - |
|
Ambassador reduces the cost of surrendering |
60@ | - |
|
Bow of Elven Cherrywood +5% to archery skill |
400@ | - |
|
Bow of the Sharpshooter Ranged shooters can use their ranged attack while standing next to an enemy creature. No shooting penalty for range or obstacles. |
1500@ | - |
|
Mystic Orb of Mana Hero recovers 3 extra spell points per day |
800@ | - |
|
Cape of Conjuring Increases duration of all your spells by 3 |
600@ | - |
|
Armor of Wonder +1 to all 4 primary skills |
800@ | - |
|
Collar of Conjuring Increases duration of all your spells by 1 |
200@ | - |
|
Ring of Conjuring Increases duration of all your spells by 2 |
400@ | - |
|
Vampire +10% to necromancy skill |
600@ | - |
|
Surcoat of Counterpoise +10% to magic resistance |
70@ | - |
|
Statesman reduces the cost of surrendering |
50@ | - |
|
Sword of Judgement +5 to all 4 primary skills |
4000@ | - |
|
Power of the Dragon Father Adds +6 to all primary skills, all troops are immune to spells level 1-4. |
8400@ | - |
|
Breastplate of Petrified Wood +1 spell power |
200@ | - |
|
Breastplate of Brimstone +5 spell power |
1000@ | - |
|
Cape of Velocity Increases the combat speed of all your units by 2 |
80@ | - |
|
Dragonbone Greaves +1 to spell power and knowledge skills |
400@ | - |
|
Endless Purse of Gold Provides extra 500 gold per day |
400@ +
| - |
|
Everpouring Vial of Mercury Provides extra 1 mercury per day |
300@ +
| - |
|
Endless Bag of Gold Provides extra 750 gold per day |
600@ +
| - |
|
Endless Sack of Gold Provides extra 1000 gold per day |
800@ +
| - |
|
Inexhaustable Cart of Lumber Provides extra 1 wood per day |
200@ +
| - |
|
Inexhaustable Cart of Ore Provides extra 1 ore per day |
200@ +
| - |
|
Quiet Eye of the Dragon +1 to attack and defence skills |
400@ | - |
|
Legs of Legion When equipped by a hero in a town increases the growth of 2nd level units in that town by 5 per week |
200@ | - |
|
Celestial Necklace of Bliss +3 to all 4 primary skills |
2400@ | - |
|
Necklace of Dragonteeth +3 to spell power and knowledge skills |
1200@ | - |
|
Necklace of Swiftness Increases the combat speed of all your units by 1 |
50@ | - |
|
Hourglass of the Evil Hour negates all luck bonuses on battlefield |
200@ | - |
|
Everflowing Crystal Cloak Provides extra 1 crystal per day |
300@ +
| - |
|
Dragon Wing Tabard +2 to spell power and knowledge skills |
800@ | - |
|
Cloak of the Undead King 30% of battlefield dead are resurrected as Skeletons. If hero already has the Necromancy skill, then the percentages are added and skill level determines what will be resurrected: Basic - Zombies, Advanced - Wights, Expert - Liches. |
1800@ | - |
|
Spyglass +1 square to sight radius |
50@ | - |
|
Loins of Legion When equipped by a hero in a town increases the growth of 3rd level units in that town by 4 per week |
400@ | - |
|
Bird of Perception +5% to eagle eye skill |
50@ | - |
|
Rib Cage +2 spell power |
400@ | - |
|
Cornucopia Increases daily generation of gems, sulfur, crystal and mercury by 4 each. |
1200@ + + + +
| - |
|
Arms of Legion When equipped by a hero in a town increases the growth of 5th level units in that town by 2 per week |
600@ | - |
|
Sandals of the Saint +2 to all 4 primary skills |
1600@ | - |
|
Dead Man +15% to necromancy skill |
900@ | - |
|
Boots of Polarity +15% to magic resistance |
150@ | - |
|
Pendant of Holiness Renders your units immune to the curse spell |
50@ | - |
|
Centaur’s Axe +2 attack skill |
400@ | - |
|
Emblem of Cognizance +15% to eagle eye skill |
150@ | - |
|
Vial of Lifeblood Increases health of all your units by 2 |
600@ | - |
|
Statue of Legion All creature production increases by 50% in all towns excluding flagged structures or other like bonuses. Hero does not have to be in town for this bonus to be active. |
2500@ | - |
|
Angel Feather Arrows +15% to archery skill |
600@ | - |
|
Talisman of Mana Hero recovers 2 extra spell points per day |
600@ | - |
|
Bowstring of the Unicorn +10% to archery skill |
500@ | - |
|
Torso of Legion When equipped by a hero in a town increases the growth of 4th level units in that town by 3 per week |
500@ | - |
|
Tunic of the Cyclops King +4 spell power |
800@ | - |
|
Helm of the Alabaster Unicorn +1 knowledge |
200@ | - |
|
Helm of Heavenly Enlightenment +6 to all 4 primary skills |
4800@ | - |
|
Thunder Helmet +10 knowledge, -2 spell power |
1600@ | - |
|
Hellstorm Helmet +5 knowledge |
1000@ | - |
|
Helm of Chaos +3 knowledge
|
600@ | - |
|
Skull Helmet +2 knowledge |
400@ | - |
|
Shield of the Dwarven Lords +2 defence skill |
400@ | - |
|
Dragon Scale Shield +3 to attack and defence skills |
1200@ | - |
|
Buckler of the Gnoll King +4 defence skill |
800@ | - |
|
Lion +4 to all 4 primary skills |
3200@ | - |
|
Shield of the Damned +6 defence skill |
1200@ | - |
|
Shield of the Yawning Dead +3 defence skill |
600@ | - |
|
Sentinel +12 defence skill, -3 attack skill |
1800@ | - |
|
Targ of the Rampaging Ogre +5 defence skill |
1000@ | - |
|
Elixir of Life All creatures in the army gain 25% extra hit points and the regeneration abbility.
Does not work on undead or non-living creatures. |
1200@ | - |
|
Red Dragon Flame Tongue +2 to attack and defence skills |
800@ | - |
|
{@} Tome of Water Magic ** This heavy book contains all spells in the School of Water Magic. It must be equipped for the spells to be available. |
2000@ | - |
|
{@} Tome of Air Magic ** This heavy book contains all spells in the School of Air Magic. It must be equipped for the spells to be available. |
4000@ | - |
|
{@} Tome of Earth Magic ** This heavy book contains all spells in the School of Water Magic. It must be equipped for the spells to be available. |
3000@ | - |
|
{@} Tome of Fire Magic ** This heavy book contains all spells in the School of Fire Magic. It must be equipped for the spells to be available. |
2000@ | - |
|
{@} Angel Wings ** Worn about the shoulders, these wings allow you to fly. |
3000@ | - |
|
{@} Necklace of Ocean Guidance ** Increases hero's movement rate at sea |
1200@ | - |
|
{@} Shackles of War ** When these shackles are wielded in combat, neither you nor your opponent may retreat or surrender. |
2000@ | - |
|
{@} Equestrian’s Gloves ** Worn on the hands, these gloves increase your hero’s movement rate over land. |
800@ | - |
|
{@} Recanter ** Prevents casting spells of level 3 and higher in combat |
1000@ | - |
|
{@} Vial of Dragon Blood ** Gives +5 attack and +5 defence to all dragons under your command |
1000@ | - |
|
{@} Boots of Levitation ** Allow hero to walk across the water |
1600@ | - |
|
{@} Boots of Speed ** Increases hero's movement rate over land |
1400@ | - |
|
{@} Orb of Tempstuous Fire ** Hero's fire spells to extra 50% damage |
1500@ | - |
|
{@} Orb of Inhibition ** This powerful orb prevents all spell casting in combat. |
1500@ | - |
|
{@} Orb of Silt ** Hero's earth spells to extra 50% damage |
1500@ | - |
|
{@} Orb of the Firmament ** Hero's air spells to extra 50% damage |
1500@ | - |
|
{@} Orb of Drinving Rain ** Hero's water spells to extra 50% damage |
1500@ | - |
|
{@} Orb of Vulnerability ** Negates all natural magicresistance of all creatures in combat |
1500@ | - |
|
{@} Sphere of Permanence ** Renders your units immune to dispel magic spell |
1000@ | - |
|
{@} Admiral's Hat ** Eliminates penalty for boarding and unboarding the boat, increases hero’s movement on sea, gives him the Summon Boat spell and protects his army while travelling through the whirlpools. |
4000@ | - |
|
{@} Sea Captain ** Increases hero's movement rate at sea, allows you to summon and destroy boats and protects from whirlpools |
2800@ | - |
|
{@} Spellbinder ** All 5th level spells are available to hero when worn |
4000@ | - |