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HeroesLands of Might and Magic III
HeroesLands of Might and Magic III


Name Available
rank
Level of
the game
Quantity
by feud
Price Quantity
Master Gremlin Master Gremlin
Health: 4, Attack: 4, Shots: 8, Movement: ground, 40 gold (16), Hex size: 1, Defence: 4, Dmg: 1-2, Spd: 5
114826@-
Halberdier Halberdier
Health: 10, Attack: 6, Shots: none, Movement: ground, 75 gold (14), Hex Size: 1, Defence: 5, Dmg: 2-3, Spd: 5
114224@-
Familiar Familiar
Health: 4, Attack: 4, Shots: none, Movement: ground, 60 gold (15), Hex size: 1, Defence: 4, Dmg: 1-2, Spd: 7, Special: 20% of mana spent by enemy hero on spells will be chanelled into your hero's mana pool.
115720@-
Gnoll Marauder Gnoll Marauder
Health: 6, Attack: 4, Shots: none, Movement: ground, 70 gold (12), Hex size: 1, Defence: 6, Dmg: 2-3, Spd: 5
114534@-
Centaur Capitan Centaur Capitan
Health: 10, Attack: 6, Shots: none, Movement: ground, 90 gold (14), Hex size: 2, Defence: 3, Dmg: 2-3, Spd: 8
114230@-
Infernal Troglodyte Infernal Troglodyte
Health: 6, Attack: 5, Shots: none, Movement: ground, 65 gold (14), Hex size: 1, Defence: 4, Dmg: 1-3, Spd: 5, Special: immune to blind spell.
115230@-
Sprite Sprite
Health: 3, Attack: 2, Shots: none, Movement: flying, 30 gold (20), Hex size: 1, Defence: 2, Dmg: 1-3, Spd: 9, Special: enemies cannot retaliate.
117520@-
Hobgoblin Hobgoblin
Health: 5, Attack: 5, Shots: none, Movement: ground, 50 gold (15), Hex size: 1, Defence: 3, Dmg: 1-2, Spd: 7
115720@-
Skeleton Warrior Skeleton Warrior
Health: 6, Attack: 6, Shots: none, Movement: ground, 70 gold (12), Hex Size: 1, Defense: 6, Dmg: 1-3, Spd: 5
114534@-
Obsidian Gargoyle Obsidian Gargoyle
Health: 16, Attack: 7, Shots: none, Movement: flying, 160 gold (9), Hex size: 1, Defence: 7, Dmg: 2-3, Spd: 9, Special: non-living.
1233106@-
Marksman Marksman
Health: 10, Attack: 6, Shots: 24, Movement: ground , 150 gold (9), Hex Size: 1, Defence: 3, Dmg: 2-3, Spd: 6, Special: Fires 2 shots per ranged attack.
122750@-
Magog Magog
Health: 13, Attack: 7, Shots: 24, Movement: ground, 175 gold (8), Hex size: 1, Defence: 4, Dmg: 2-4, Spd: 6, Special: ranged attack also affects adjacent hexes with fire damage.
122458@-
Lizard Warrior Lizard Warrior
Health: 15, Attack: 6, Shots: 24, Movement: ground, 140 gold (9), Hex size: 1, Defence: 8, Dmg: 2-5, Spd: 5
122770@-
Battle Dwarf Battle Dwarf
Health: 20, Attack: 7, Shots: none, Movement: ground, 150 gold (8), Hex size: 1, Defence: 7, Dmg: 2-4, Spd: 5, Special: 40% magic resistance.
123050@-
Harpy Hag Harpy Hag
Health: 14, Attack: 6, Shots: none, Movement: flying, 170 gold (8), Hex size: 1, Defence: 6, Dmg: 1-4, Spd: 9, Special: return to the hex they started from after an attack, no enemy retaliation.
122484@-
Storm Elemental Storm Elemental
Health: 25, Attack: 9, Shots: 24, Movement: ground, 275 gold (6), Hex size: 1, Defence: 9, Dmg: 2-8, Spd: 8, Special: same as air elementals + can cast protection from air
1218136@-
Wolf Raider Wolf Raider
Health: 10, Attack: 8, Shots: none, Movement: ground, 140 gold (9), Hex size: 2, Defence: 5, Dmg: 3-4, Spd: 8, Special: Attacks twice.
122770@-
Zombie Zombie
Health: 20, Attack: 5, Shots: none, Movement: ground, 125 gold (8), Hex Size: 1, Defense: 5, Dmg: 2-3, Spd: 4, Special: 20% chance to disease enemies (-2Att -2Def for 3 rounds)
122462@-
Iron Golem Iron Golem
Health: 35, Attack: 9, Shots: none, Movement: ground, 200 gold (6), Hex size: 1, Defence: 10, Dmg: 4-5, Spd: 5, Special: non-living, take 25% damage from spells.
2318132@-
Royal Griffin Royal Griffin
Health: 25, Attack: 9, Shots: none, Movement: flying, 240 gold (7), Hex Size: 2, Defence: 9, Dmg: 3-6, Spd: 9, Special: unlimited retaliations.
232580@-
Cerberus Cerberus
Health: 25, Attack: 10, Shots: none, Movement: ground, 250 gold (5), Hex size: 2, Defence: 8, Dmg: 2-7, Spd: 8, Special: can attack 3 adjacent enemies at once, no enemy retaliation.
231982@-
Dragon Fly Dragon Fly
Health: 20, Attack: 8, Shots: none, Movement: flying, 240 gold (8), Hex size: 1, Defence: 10, Dmg: 2-5, Spd: 13, Special: dispels all beneficial spells on the target. Attack casts weakness on enemies.
2324120@-
Grand Elf Grand Elf
Health: 15, Attack: 9, Shots: 24, Movement: ground, 225 gold (7), Hex size: 1, Defence: 5, Dmg: 3-5, Spd: 7, Special: fires two shots per attack.
232174@-
Evil Eye Evil Eye
Health: 22, Attack: 10, Shots: 24, Movement: ground, 280 gold (7), Hex size: 1, Defence: 8, Dmg: 3-5, Spd: 7, Special: no hand-to-hand penalty.
2321140@-
Ice Elemental Ice Elemental
Health: 30, Attack: 8, Shots: 24, Movement: ground , 375 gold (6), Hex size: 2, Defence: 10, Dmg: 3-7, Spd: 6, Special: same as water elementals + can cast protection from water
2318186@-
Orc Chieftain Orc Chieftain
Health: 20, Attack: 8, Shots: 24, Movement: ground , 165 gold (7), Hex size: 1, Defence: 4, Dmg: 2-5, Spd: 5
232180@-
Wraith Wraith
Health: 18, Attack: 7, Shots: none, Movement: flying, 230 gold (7), Hex Size: 1, Defense: 7, Dmg: 3-5, Spd: 7, Special: regenerates ; drains 2 points of mana from enemy hero every turn
2321104@-
Arch Mage Arch Mage
Health: 30, Attack: 12, Shots: 24, Movement: ground, 450 gold (4), Hex size: 1, Defence: 9, Dmg: 7-9, Spd: 7, Special: no hand-to hand penalty, hero spells cost -2 mana, no penalty for shooting through seige walls.
2412300@-
Crusader Crusader
Health: 35, Attack: 12, Shots: none, Movement: ground, 400 gold (4), Hex Size: 1, Defence: 12, Dmg: 7-10, Spd: 6, Special: attacks twice.
2412130@-
Horned Demon Horned Demon
Health: 40, Attack: 10, Shots: none, Movement: ground, 270 gold (4), Hex size: 1, Defence: 10, Dmg: 7-9, Spd: 6
241290@-
Greater Basilisk Greater Basilisk
Health: 40, Attack: 12, Shots: none, Movement: ground, 400 gold (4), Hex size: 2, Defence: 12, Dmg: 6-10, Spd: 7, Special: 20% to turn target to stone, stone lasts for 3 turns, stoned enemies take 50% damage, unstoned if attacked.
2412200@-
Silver Pegasus Silver Pegasus
Health: 30, Attack: 9, Shots: none, Movement: flying, 275 gold (5), Hex size: 2, Defence: 10, Dmg: 5-9, Spd: 12 , Special: enemy spellcasters must pay 2 extra spell points per spell when Silver Pegasi are present.
241590@-
Medusa Queen Medusa Queen
Health: 30, Attack: 10, Shots: 8, Movement: ground, 330 gold (4), Hex size: 2, Defence: 10, Dmg: 6-8, Spd: 6, Special: no hand-to-hand penalty, hand-to-hand attacks have 20% chance to turn enemies to stone: 3 rounds, take 50% damage, unstoned when attacked.
2412160@-
Energy Elemental Energy Elemental
Health: 35, Attack: 12, Shots: none, Movement: flying, 400 gold (5), Hex size: 1, Defence: 8, Dmg: 4-6, Spd: 8, Special: same as fire elemental + can cast protection from fire.
2415200@-
Ogre Mage Ogre Mage
Health: 60, Attack: 13, Shots: none, Movement: ground, 400 gold (4), Hex size: 1, Defence: 7, Dmg: 6-12, Spd: 5, Special: Can cast bloodlust spell on one ally per round at spell power 6, advanced level.
2412200@-
Vampire Lord Vampire Lord
Health: 40, Attack: 10, Shots: none, Movement: flying, 500 gold (4), Hex Size: 1, Defense: 10, Dmg: 5-8, Spd: 9, Special: no enemy retaliation ; resurrects members of their own stack by restoring health equal to the amount of damage they do to living enemies.
2412250@-
Master Genie Master Genie
Health: 40, Attack: 12, Shots: none, Movement: flying, 600 gold (3), Hex size: 1, Defence: 12, Dmg: 13-16, Spd: 11, Special: 150% damage to efreet, can cast random beneficial spells on allied stacks with spell power of 6 at advanced spell level (spells are not totally ridiculously chosen though, ex: will not cast prot. from water when fighting wandering creatures).
359400@-
Zealot Zealot
Health: 30, Attack: 12, Shots: 24, Movement: ground, 450 gold (3), Hex Size: 1, Defence: 10, Dmg: 10-12, Spd: 7, Special: no penalty for hand-to-hand attacks.
359150@-
Pit Lord Pit Lord
Health: 45, Attack: 13, Shots: none, Movement: ground, 700 gold (3), Hex size: 1, Defence: 13, Dmg: 13-17, Spd: 7, Special: Can resurrect dead allied stack as demons once per combat. Number of raised demons cannot be larger than the number of pit lords performing the resurrection. Max number of demons is determined by the total hit points of the target stack.
359232@-
Mighty Gorgon Mighty Gorgon
Health: 70, Attack: 11, Shots: none, Movement: ground, 600 gold (3), Hex size: 2, Defence: 16, Dmg: 12-16, Spd: 6, Special: 10% chance of killing 1 top creature of enemy stack per 10 mighty gorgons attacking.
359300@-
Dendroid Soldier Dendroid Soldier
Health: 65, Attack: 9, Shots: none, Movement: ground, 425 gold (3), Hex size: 1, Defence: 12, Dmg: 10-14, Spd: 4, Special: creatures attacked by Dendroids are held in place by their roots until Dendroids move or are killed.
3512140@-
Minotaur King Minotaur King
Health: 50, Attack: 15, Shots: none, Movement: ground, 575 gold (3), Hex size: 1, Defence: 15, Dmg: 12-20, Spd: 8, Special: minotaur's morale is never below 1.
359286@-
Magma Elemental Magma Elemental
Health: 40, Attack: 11, Shots: none, Movement: ground, 500 gold (4), Hex size: 1, Defence: 11, Dmg: 6-10, Spd: 6, Special: same as earth elemental + can cast protection from earth.
3512250@-
Thunderbird Thunderbird
Health: 60, Attack: 13, Shots: none, Movement: flying, 700 gold (3), Hex size: 2, Defence: 11, Dmg: 11-15, Spd: 11, Special: 20% chance for thunderbolt spell which does 10 damage per each thunderbird to target.
359350@-
Power Lich Power Lich
Health: 40, Attack: 13, Shots: 24, Movement: ground, 600 gold (3), Hex Size: 1, Defense: 10, Dmg: 11-15, Spd: 7, Special: death cloud range attack - damages living creatures on adjacent hexes to target.
359300@-
Naga Queen Naga Queen
Health: 110, Attack: 16, Shots: none, Movement: ground, 1600 gold (2), Hex size: 2, Defence: 13, Dmg: 30, Spd: 7, Special: no enemy retaliation.
3661066@-
Champion Champion
Health: 100, Attack: 16, Shots: none, Movement: ground, 1200 gold (2), Hex Size: 2, Defence: 16, Dmg: 20-25, Spd: 9, Special: +5% damage for each hex traveled to creature attacked.
366400@-
Efreet Sultan Efreet Sultan
Health: 90, Attack: 16, Shots: none, Movement: flying, 1100 gold (2), Hex size: 1, Defence: 14, Dmg: 16-24, Spd: 13, Special: Immune to fire, 150% damage vs genies, have fire shield spell on.
366366@-
Wyvern Monarch Wyvern Monarch
Health: 70, Attack: 14, Shots: none, Movement: flying, 1100 gold (2), Hex size: 2, Defence: 14, Dmg: 18-22, Spd: 11, Special: chance to poison living enemies (stack's maximum health will be reduced every turn, can be removed by cure spell).
366220@-
War Unicorn War Unicorn
Health: 110, Attack: 15, Shots: none, Movement: ground, 950 gold (2), Hex size: 2, Defence: 14, Dmg: 18-22, Spd: 9, Special: 20% chance to blind enemy. Aura increases magic resistace of all adjacent creatures by 20%.
366300@-
Scorpicore Scorpicore
Health: 80, Attack: 16, Shots: none, Movement: flying, 1050 gold (2), Hex size: 2, Defence: 14, Dmg: 14-20, Spd: 11, Special: 20% chance to paralyze: take 50% damage, unparalyzed after 3 rounds or when attacked.
366524@-
Magic Elemental Magic Elemental
Health: 80, Attack: 15, Shots: none, Movement: ground, 800 gold (2), Hex size: 1, Defence: 13, Dmg: 15-25, Spd: 9, Special: immune to all magic, attacks all adjacent hexes, no enemy retaliation.
366400@-
Cyclops King Cyclops King
Health: 70, Attack: 17, Shots: 24, Movement: ground, 1100 gold (2), Hex size: 1, Defence: 13, Dmg: 16-20, Spd: 8, Special: can attack seige walls at advanced ballistics level.
366550@-
Dread Knight Dread Knight
Health: 120, Attack: 18, Shots: none, Movement: ground, 1500 gold (2), Hex Size: 2, Defense: 18, Dmg: 15-30, Spd: 9, Special: 20% chance to curse enemy ; 20% chance to do double damage.
366750@-
Titan Titan
Health: 300, Attack: 24, Shots: 24, Movement: ground, 5000g+2ge (1), Hex size: 1, Defence: 24, Dmg: 40-60, Spd: 11, Special: immune to mind-affecting spells, no hand-to-hand penalty, do 150% damage to black dragons.
4731600@ +
Gems T
-
Archangel Archangel
Health: 250, Attack: 30, Shots: none, Movement: flying, 5000g+3ge (1), Hex Size: 2, Defence: 30, Dmg: 50, Spd: 18, Special: 150% damage to devils ; Resurrect dead allied troops once per combat.
4731600@ +
Gems T
-
Arch Devil Arch Devil
Health: 200, Attack: 26, Shots: none, Movement: teleport, 4500g+2m (1), Hex size: 1, Defence: 28, Dmg: 30-40, Spd: 17, Special: no enemy retaliation, 150% damage to angels, -1 enemy luck while present on the battlefield.
4731500@ +
Mercury T
-
Chaos Hydra Chaos Hydra
Health: 250, Attack: 18, Shots: none, Movement: ground, 3500g+1s (1), Hex size: 2, Defence: 20, Dmg: 25-45, Spd: 7, Special: attacks all adjacent hexes, no enemy retaliation.
4731750@ +
Sulfur T
-
Gold Dragon Gold Dragon
Health: 250, Attack: 27, Shots: none, Movement: flying, 4000g + 2c (1), Hex size: 2, Defence: 27, Dmg: 40-50, Spd: 16, Special: attack affects 2 hexes. Immune to spells levels 1-4.
4731500@ +
Crystal T
-
Black dragon Black dragon
Health: 300, Attack: 25, Shots: none, Movement: flying, 4000g+2s (1), Hex size: 2, Defence: 25, Dmg: 40-50, Spd: 15, Special: immune to all spells, 150% damage to giants and titans.
4732000@ +
Sulfur T
-
Phoenix Phoenix
Health: 200, Attack: 21, Shots: none, Movement: flying, 2000g + 1m (2), Hex size: 2, Defence: 18, Dmg: 30-40, Spd: 21, Special: same as firebird + chance to cast expert ressurect when killed (if it does, stack of 1 will ressurect 1, 5 will ressurect 2, 9=3...)
4761000@ +
Mercury T
-
Ancient Begemoth Ancient Begemoth
Health: 300, Attack: 19, Shots: none, Movement: ground, 3000g+1c (1), Hex size: 2, Defence: 19, Dmg: 30-50, Spd: 9, Special: target is able to use only 20% of its defence when attacked by ancient behemoth.
4731500@ +
Crystal T
-
Ghost Dragon Ghost Dragon
Health: 200, Attack: 19, Shots: none, Movement: flying, 3000g + 1m (1), Hex Size: 2, Defense: 17, Dmg: 25-50, Spd: 14, Special: -1 to enemy morale ; 20% chance to age enemy (halve hit points of all stack members).
4731500@ +
Mercury T
-
Peasant Peasant
Health: 1, Attack: 1, Shots: none, Movement: ground, 10 gold (25), Hex size: 1, Defence: 1, Dmg: 1, Spd: 3
511002@-
Halfling Halfling
Health: 4, Attack: 4, Shots: 24, Movement: ground, 40 gold (15), Hex size: 1, Defence: 2, Dmg: 1-3, Spd: 5
515020@-
Rogue Rogue
Health: 10, Attack: 8, Shots: none, Movement: ground, 100 gold (8), Hex size: 1, Defence: 3, Dmg: 2-4, Spd: 6, Special: additional inforamtion at your thieves guild.
5212100@-
Boar Boar
Health: 15, Attack: 6, Shots: none, Movement: ground, 150 gold (8), Hex size: 2, Defence: 5, Dmg: 2-3, Spd: 6
5220100@-
Nomad Nomad
Health: 30, Attack: 9, Shots: none, Movement: ground, 200 gold (7), Hex size: 2, Defence: 8, Dmg: 2-6, Spd: 7, Special: speed bonus on sand.
5310120@-
Mummy Mummy
Health: 30, Attack: 7, Shots: none, Movement: ground, 300 gold (7), Hex size: 1, Defence: 7, Dmg: 3-5, Spd: 5, Special: often cast curse when attack.
5310200@-
Sharpshooter Sharpshooter
Health: 15, Attack: 12, Shots: 32, Movement: ground, 400 gold (4), Hex size: 1, Defence: 10, Dmg: 8-10, Spd: 9, Special: no penalty for long range nor seige walls.
5415140@-
Gold Golem Gold Golem
Health: 50, Attack: 11, Shots: none, Movement: ground, 500 gold (3), Hex Size: 1, Defence: 12, Dmg: 8-10, Spd: 5, Special: non-living; damage from spells reduced by 85%.
555250@-
Troll Troll
Health: 40, Attack: 14, Shots: none, Movement: ground, 500 gold (3), Hex size: 1, Defence: 7, Dmg: 10-15, Spd: 7, Special: top unit of the stack regenerates to full hit points every turn.
555250@-
Diamond Golem Diamond Golem
Health: 60, Attack: 13, Shots: none, Movement: ground, 750 gold (2), Hex Size: 1, Defence: 12, Dmg: 10-14, Spd: 5, Special: non-living; damage from spells reduced by 95%.
563500@-
Enchanter Enchanter
Health: 30, Attack: 17, Shots: 32, Movement: ground, 750 gold (2), Hex size: 1, Defence: 12, Dmg: 14, Spd: 9, Special: casts mass spell every 3 rounds.
566200@-
Crystal Dragon Crystal Dragon
Health: 800, Attack: 40, Shots: none, Movement: ground, 20000g+10c (1), Hex size: 2, Defence: 40, Dmg: 60-75, Spd: 16, Special: brings you 1-2 crystal per week
57110000@ +
Crystal T +
Crystal T +
Crystal T +
Crystal T
-
Rust Dragon Rust Dragon
Health: 750, Attack: 30, Shots: none, Movement: flying, 15000g+14s (1), Hex size: 2, Defence: 30, Dmg: 50, Spd: 17, Special: acid breath reduces target's defence by 3, 30% chance to do extra 25 damage per rust dragon. 2-hex breath attack.
5717500@ +
Sulfur T +
Sulfur T +
Sulfur T +
Sulfur T
-
Faerie Dragon Faerie Dragon
Health: 500, Attack: 20, Shots: none, Movement: flying, 10000g+8ge (1), Hex size: 2, Defence: 20, Dmg: 20-30, Spd: 15, Special: can cast a offensive spell each turn at spell power 8, up to about 10 spells per combat.
5715000@ +
Gems T +
Gems T +
Gems T +
Gems T
-
Azure Dragon Azure Dragon
Health: 1000, Attack: 50, Shots: none, Movement: flying, 30000g+20m (1), Hex size: 2, Defence: 50, Dmg: 70-80, Spd: 19 Special: enemy units sometimes freeze of fear regardless of their morale while azure dragon is present. 2-hex breath attack.
57115000@ +
Mercury T +
Mercury T +
Mercury T +
Mercury T
-




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