Name |
Available rank |
Level of the game |
Quantity by feud |
Price |
Quantity |
|
Master Gremlin Health: 4, Attack: 4, Shots: 8, Movement: ground, 40 gold (16), Hex size: 1, Defence: 4, Dmg: 1-2, Spd: 5 |
1 | 1 | 48 | 26@ | - |
|
Halberdier Health: 10, Attack: 6, Shots: none, Movement: ground, 75 gold (14), Hex Size: 1, Defence: 5, Dmg: 2-3, Spd: 5 |
1 | 1 | 42 | 24@ | - |
|
Familiar Health: 4, Attack: 4, Shots: none, Movement: ground, 60 gold (15), Hex size: 1, Defence: 4, Dmg: 1-2, Spd: 7,
Special: 20% of mana spent by enemy hero on spells will be chanelled into your hero's mana pool. |
1 | 1 | 57 | 20@ | - |
|
Gnoll Marauder Health: 6, Attack: 4, Shots: none, Movement: ground, 70 gold (12), Hex size: 1, Defence: 6, Dmg: 2-3, Spd: 5 |
1 | 1 | 45 | 34@ | - |
|
Centaur Capitan Health: 10, Attack: 6, Shots: none, Movement: ground, 90 gold (14), Hex size: 2, Defence: 3, Dmg: 2-3, Spd: 8 |
1 | 1 | 42 | 30@ | - |
|
Infernal Troglodyte Health: 6, Attack: 5, Shots: none, Movement: ground, 65 gold (14), Hex size: 1, Defence: 4, Dmg: 1-3, Spd: 5,
Special: immune to blind spell. |
1 | 1 | 52 | 30@ | - |
|
Sprite Health: 3, Attack: 2, Shots: none, Movement: flying, 30 gold (20), Hex size: 1, Defence: 2, Dmg: 1-3, Spd: 9,
Special: enemies cannot retaliate. |
1 | 1 | 75 | 20@ | - |
|
Hobgoblin Health: 5, Attack: 5, Shots: none, Movement: ground, 50 gold (15), Hex size: 1, Defence: 3, Dmg: 1-2, Spd: 7 |
1 | 1 | 57 | 20@ | - |
|
Skeleton Warrior Health: 6, Attack: 6, Shots: none, Movement: ground, 70 gold (12), Hex Size: 1, Defense: 6, Dmg: 1-3, Spd: 5 |
1 | 1 | 45 | 34@ | - |
|
Obsidian Gargoyle Health: 16, Attack: 7, Shots: none, Movement: flying, 160 gold (9), Hex size: 1, Defence: 7, Dmg: 2-3, Spd: 9,
Special: non-living. |
1 | 2 | 33 | 106@ | - |
|
Marksman Health: 10, Attack: 6, Shots: 24, Movement: ground
, 150 gold (9), Hex Size: 1, Defence: 3, Dmg: 2-3, Spd: 6,
Special: Fires 2 shots per ranged attack. |
1 | 2 | 27 | 50@ | - |
|
Magog Health: 13, Attack: 7, Shots: 24, Movement: ground, 175 gold (8), Hex size: 1, Defence: 4, Dmg: 2-4, Spd: 6,
Special: ranged attack also affects adjacent hexes with fire damage. |
1 | 2 | 24 | 58@ | - |
|
Lizard Warrior Health: 15, Attack: 6, Shots: 24, Movement: ground, 140 gold (9), Hex size: 1, Defence: 8, Dmg: 2-5, Spd: 5 |
1 | 2 | 27 | 70@ | - |
|
Battle Dwarf Health: 20, Attack: 7, Shots: none, Movement: ground, 150 gold (8), Hex size: 1, Defence: 7, Dmg: 2-4, Spd: 5,
Special: 40% magic resistance. |
1 | 2 | 30 | 50@ | - |
|
Harpy Hag Health: 14, Attack: 6, Shots: none, Movement: flying, 170 gold (8), Hex size: 1, Defence: 6, Dmg: 1-4, Spd: 9,
Special: return to the hex they started from after an attack, no enemy retaliation. |
1 | 2 | 24 | 84@ | - |
|
Storm Elemental Health: 25, Attack: 9, Shots: 24, Movement: ground, 275 gold (6), Hex size: 1, Defence: 9, Dmg: 2-8, Spd: 8,
Special: same as air elementals + can cast protection from air |
1 | 2 | 18 | 136@ | - |
|
Wolf Raider Health: 10, Attack: 8, Shots: none, Movement: ground, 140 gold (9), Hex size: 2, Defence: 5, Dmg: 3-4, Spd: 8,
Special: Attacks twice. |
1 | 2 | 27 | 70@ | - |
|
Zombie Health: 20, Attack: 5, Shots: none, Movement: ground, 125 gold (8), Hex Size: 1, Defense: 5, Dmg: 2-3, Spd: 4,
Special: 20% chance to disease enemies (-2Att -2Def for 3 rounds) |
1 | 2 | 24 | 62@ | - |
|
Iron Golem Health: 35, Attack: 9, Shots: none, Movement: ground, 200 gold (6), Hex size: 1, Defence: 10, Dmg: 4-5, Spd: 5,
Special: non-living, take 25% damage from spells. |
2 | 3 | 18 | 132@ | - |
|
Royal Griffin Health: 25, Attack: 9, Shots: none, Movement: flying, 240 gold (7), Hex Size: 2, Defence: 9, Dmg: 3-6, Spd: 9,
Special: unlimited retaliations. |
2 | 3 | 25 | 80@ | - |
|
Cerberus Health: 25, Attack: 10, Shots: none, Movement: ground, 250 gold (5), Hex size: 2, Defence: 8, Dmg: 2-7, Spd: 8,
Special: can attack 3 adjacent enemies at once, no enemy retaliation. |
2 | 3 | 19 | 82@ | - |
|
Dragon Fly Health: 20, Attack: 8, Shots: none, Movement: flying, 240 gold (8), Hex size: 1, Defence: 10, Dmg: 2-5, Spd: 13,
Special: dispels all beneficial spells on the target. Attack casts weakness on enemies. |
2 | 3 | 24 | 120@ | - |
|
Grand Elf Health: 15, Attack: 9, Shots: 24, Movement: ground, 225 gold (7), Hex size: 1, Defence: 5, Dmg: 3-5, Spd: 7,
Special: fires two shots per attack. |
2 | 3 | 21 | 74@ | - |
|
Evil Eye Health: 22, Attack: 10, Shots: 24, Movement: ground, 280 gold (7), Hex size: 1, Defence: 8, Dmg: 3-5, Spd: 7,
Special: no hand-to-hand penalty. |
2 | 3 | 21 | 140@ | - |
|
Ice Elemental Health: 30, Attack: 8, Shots: 24, Movement: ground
, 375 gold (6), Hex size: 2, Defence: 10, Dmg: 3-7, Spd: 6,
Special: same as water elementals + can cast protection from water
|
2 | 3 | 18 | 186@ | - |
|
Orc Chieftain Health: 20, Attack: 8, Shots: 24, Movement: ground
, 165 gold (7), Hex size: 1, Defence: 4, Dmg: 2-5, Spd: 5 |
2 | 3 | 21 | 80@ | - |
|
Wraith Health: 18, Attack: 7, Shots: none, Movement: flying, 230 gold (7), Hex Size: 1, Defense: 7, Dmg: 3-5, Spd: 7,
Special: regenerates ; drains 2 points of mana from enemy hero every turn |
2 | 3 | 21 | 104@ | - |
|
Arch Mage Health: 30, Attack: 12, Shots: 24, Movement: ground, 450 gold (4), Hex size: 1, Defence: 9, Dmg: 7-9, Spd: 7,
Special: no hand-to hand penalty, hero spells cost -2 mana, no penalty for shooting through seige walls. |
2 | 4 | 12 | 300@ | - |
|
Crusader Health: 35, Attack: 12, Shots: none, Movement: ground, 400 gold (4), Hex Size: 1, Defence: 12, Dmg: 7-10, Spd: 6,
Special: attacks twice. |
2 | 4 | 12 | 130@ | - |
|
Horned Demon Health: 40, Attack: 10, Shots: none, Movement: ground, 270 gold (4), Hex size: 1, Defence: 10, Dmg: 7-9, Spd: 6 |
2 | 4 | 12 | 90@ | - |
|
Greater Basilisk Health: 40, Attack: 12, Shots: none, Movement: ground, 400 gold (4), Hex size: 2, Defence: 12, Dmg: 6-10, Spd: 7,
Special: 20% to turn target to stone, stone lasts for 3 turns, stoned enemies take 50% damage, unstoned if attacked. |
2 | 4 | 12 | 200@ | - |
|
Silver Pegasus Health: 30, Attack: 9, Shots: none, Movement: flying, 275 gold (5), Hex size: 2, Defence: 10, Dmg: 5-9, Spd: 12 ,
Special: enemy spellcasters must pay 2 extra spell points per spell when Silver Pegasi are present. |
2 | 4 | 15 | 90@ | - |
|
Medusa Queen Health: 30, Attack: 10, Shots: 8, Movement: ground, 330 gold (4), Hex size: 2, Defence: 10, Dmg: 6-8, Spd: 6,
Special: no hand-to-hand penalty, hand-to-hand attacks have 20% chance to turn enemies to stone: 3 rounds, take 50% damage, unstoned when attacked. |
2 | 4 | 12 | 160@ | - |
|
Energy Elemental Health: 35, Attack: 12, Shots: none, Movement: flying, 400 gold (5), Hex size: 1, Defence: 8, Dmg: 4-6, Spd: 8,
Special: same as fire elemental + can cast protection from fire. |
2 | 4 | 15 | 200@ | - |
|
Ogre Mage Health: 60, Attack: 13, Shots: none, Movement: ground, 400 gold (4), Hex size: 1, Defence: 7, Dmg: 6-12, Spd: 5,
Special: Can cast bloodlust spell on one ally per round at spell power 6, advanced level. |
2 | 4 | 12 | 200@ | - |
|
Vampire Lord Health: 40, Attack: 10, Shots: none, Movement: flying, 500 gold (4), Hex Size: 1, Defense: 10, Dmg: 5-8, Spd: 9,
Special: no enemy retaliation ; resurrects members of their own stack by restoring health equal to the amount of damage they do to living enemies. |
2 | 4 | 12 | 250@ | - |
|
Master Genie Health: 40, Attack: 12, Shots: none, Movement: flying, 600 gold (3), Hex size: 1, Defence: 12, Dmg: 13-16, Spd: 11,
Special: 150% damage to efreet, can cast random beneficial spells on allied stacks with spell power of 6 at advanced spell level (spells are not totally ridiculously chosen though, ex: will not cast prot. from water when fighting wandering creatures). |
3 | 5 | 9 | 400@ | - |
|
Zealot Health: 30, Attack: 12, Shots: 24, Movement: ground, 450 gold (3), Hex Size: 1, Defence: 10, Dmg: 10-12, Spd: 7,
Special: no penalty for hand-to-hand attacks. |
3 | 5 | 9 | 150@ | - |
|
Pit Lord Health: 45, Attack: 13, Shots: none, Movement: ground, 700 gold (3), Hex size: 1, Defence: 13, Dmg: 13-17, Spd: 7,
Special: Can resurrect dead allied stack as demons once per combat. Number of raised demons cannot be larger than the number of pit lords performing the resurrection. Max number of demons is determined by the total hit points of the target stack. |
3 | 5 | 9 | 232@ | - |
|
Mighty Gorgon Health: 70, Attack: 11, Shots: none, Movement: ground, 600 gold (3), Hex size: 2, Defence: 16, Dmg: 12-16, Spd: 6,
Special: 10% chance of killing 1 top creature of enemy stack per 10 mighty gorgons attacking. |
3 | 5 | 9 | 300@ | - |
|
Dendroid Soldier Health: 65, Attack: 9, Shots: none, Movement: ground, 425 gold (3), Hex size: 1, Defence: 12, Dmg: 10-14, Spd: 4,
Special: creatures attacked by Dendroids are held in place by their roots until Dendroids move or are killed. |
3 | 5 | 12 | 140@ | - |
|
Minotaur King Health: 50, Attack: 15, Shots: none, Movement: ground, 575 gold (3), Hex size: 1, Defence: 15, Dmg: 12-20, Spd: 8,
Special: minotaur's morale is never below 1. |
3 | 5 | 9 | 286@ | - |
|
Magma Elemental Health: 40, Attack: 11, Shots: none, Movement: ground, 500 gold (4), Hex size: 1, Defence: 11, Dmg: 6-10, Spd: 6,
Special: same as earth elemental + can cast protection from earth. |
3 | 5 | 12 | 250@ | - |
|
Thunderbird Health: 60, Attack: 13, Shots: none, Movement: flying, 700 gold (3), Hex size: 2, Defence: 11, Dmg: 11-15, Spd: 11,
Special: 20% chance for thunderbolt spell which does 10 damage per each thunderbird to target. |
3 | 5 | 9 | 350@ | - |
|
Power Lich Health: 40, Attack: 13, Shots: 24, Movement: ground, 600 gold (3), Hex Size: 1, Defense: 10, Dmg: 11-15, Spd: 7,
Special: death cloud range attack - damages living creatures on adjacent hexes to target. |
3 | 5 | 9 | 300@ | - |
|
Naga Queen Health: 110, Attack: 16, Shots: none, Movement: ground, 1600 gold (2), Hex size: 2, Defence: 13, Dmg: 30, Spd: 7,
Special: no enemy retaliation. |
3 | 6 | 6 | 1066@ | - |
|
Champion Health: 100, Attack: 16, Shots: none, Movement: ground, 1200 gold (2), Hex Size: 2, Defence: 16, Dmg: 20-25, Spd: 9,
Special: +5% damage for each hex traveled to creature attacked. |
3 | 6 | 6 | 400@ | - |
|
Efreet Sultan Health: 90, Attack: 16, Shots: none, Movement: flying, 1100 gold (2), Hex size: 1, Defence: 14, Dmg: 16-24, Spd: 13,
Special: Immune to fire, 150% damage vs genies, have fire shield spell on. |
3 | 6 | 6 | 366@ | - |
|
Wyvern Monarch Health: 70, Attack: 14, Shots: none, Movement: flying, 1100 gold (2), Hex size: 2, Defence: 14, Dmg: 18-22, Spd: 11,
Special: chance to poison living enemies (stack's maximum health will be reduced every turn, can be removed by cure spell). |
3 | 6 | 6 | 220@ | - |
|
War Unicorn Health: 110, Attack: 15, Shots: none, Movement: ground, 950 gold (2), Hex size: 2, Defence: 14, Dmg: 18-22, Spd: 9,
Special: 20% chance to blind enemy. Aura increases magic resistace of all adjacent creatures by 20%. |
3 | 6 | 6 | 300@ | - |
|
Scorpicore Health: 80, Attack: 16, Shots: none, Movement: flying, 1050 gold (2), Hex size: 2, Defence: 14, Dmg: 14-20, Spd: 11,
Special: 20% chance to paralyze: take 50% damage, unparalyzed after 3 rounds or when attacked. |
3 | 6 | 6 | 524@ | - |
|
Magic Elemental Health: 80, Attack: 15, Shots: none, Movement: ground, 800 gold (2), Hex size: 1, Defence: 13, Dmg: 15-25, Spd: 9,
Special: immune to all magic, attacks all adjacent hexes, no enemy retaliation. |
3 | 6 | 6 | 400@ | - |
|
Cyclops King Health: 70, Attack: 17, Shots: 24, Movement: ground, 1100 gold (2), Hex size: 1, Defence: 13, Dmg: 16-20, Spd: 8,
Special: can attack seige walls at advanced ballistics level. |
3 | 6 | 6 | 550@ | - |
|
Dread Knight Health: 120, Attack: 18, Shots: none, Movement: ground, 1500 gold (2), Hex Size: 2, Defense: 18, Dmg: 15-30, Spd: 9,
Special: 20% chance to curse enemy ; 20% chance to do double damage. |
3 | 6 | 6 | 750@ | - |
|
Titan Health: 300, Attack: 24, Shots: 24, Movement: ground, 5000g+2ge (1), Hex size: 1, Defence: 24, Dmg: 40-60, Spd: 11,
Special: immune to mind-affecting spells, no hand-to-hand penalty, do 150% damage to black dragons. |
4 | 7 | 3 | 1600@ +
| - |
|
Archangel Health: 250, Attack: 30, Shots: none, Movement: flying, 5000g+3ge (1), Hex Size: 2, Defence: 30, Dmg: 50, Spd: 18,
Special: 150% damage to devils ; Resurrect dead allied troops once per combat. |
4 | 7 | 3 | 1600@ +
| - |
|
Arch Devil Health: 200, Attack: 26, Shots: none, Movement: teleport, 4500g+2m (1), Hex size: 1, Defence: 28, Dmg: 30-40, Spd: 17,
Special: no enemy retaliation, 150% damage to angels, -1 enemy luck while present on the battlefield. |
4 | 7 | 3 | 1500@ +
| - |
|
Chaos Hydra Health: 250, Attack: 18, Shots: none, Movement: ground, 3500g+1s (1), Hex size: 2, Defence: 20, Dmg: 25-45, Spd: 7,
Special: attacks all adjacent hexes, no enemy retaliation. |
4 | 7 | 3 | 1750@ +
| - |
|
Gold Dragon Health: 250, Attack: 27, Shots: none, Movement: flying, 4000g + 2c (1), Hex size: 2, Defence: 27, Dmg: 40-50, Spd: 16,
Special: attack affects 2 hexes. Immune to spells levels 1-4. |
4 | 7 | 3 | 1500@ +
| - |
|
Black dragon Health: 300, Attack: 25, Shots: none, Movement: flying, 4000g+2s (1), Hex size: 2, Defence: 25, Dmg: 40-50, Spd: 15,
Special: immune to all spells, 150% damage to giants and titans. |
4 | 7 | 3 | 2000@ +
| - |
|
Phoenix Health: 200, Attack: 21, Shots: none, Movement: flying, 2000g + 1m (2), Hex size: 2, Defence: 18, Dmg: 30-40, Spd: 21,
Special: same as firebird + chance to cast expert ressurect when killed (if it does, stack of 1 will ressurect 1, 5 will ressurect 2, 9=3...) |
4 | 7 | 6 | 1000@ +
| - |
|
Ancient Begemoth Health: 300, Attack: 19, Shots: none, Movement: ground, 3000g+1c (1), Hex size: 2, Defence: 19, Dmg: 30-50, Spd: 9,
Special: target is able to use only 20% of its defence when attacked by ancient behemoth. |
4 | 7 | 3 | 1500@ +
| - |
|
Ghost Dragon Health: 200, Attack: 19, Shots: none, Movement: flying, 3000g + 1m (1), Hex Size: 2, Defense: 17, Dmg: 25-50, Spd: 14,
Special: -1 to enemy morale ; 20% chance to age enemy (halve hit points of all stack members). |
4 | 7 | 3 | 1500@ +
| - |
|
Peasant Health: 1, Attack: 1, Shots: none, Movement: ground, 10 gold (25), Hex size: 1, Defence: 1, Dmg: 1, Spd: 3 |
5 | 1 | 100 | 2@ | - |
|
Halfling Health: 4, Attack: 4, Shots: 24, Movement: ground, 40 gold (15), Hex size: 1, Defence: 2, Dmg: 1-3, Spd: 5
|
5 | 1 | 50 | 20@ | - |
|
Rogue Health: 10, Attack: 8, Shots: none, Movement: ground, 100 gold (8), Hex size: 1, Defence: 3, Dmg: 2-4, Spd: 6,
Special: additional inforamtion at your thieves guild. |
5 | 2 | 12 | 100@ | - |
|
Boar Health: 15, Attack: 6, Shots: none, Movement: ground, 150 gold (8), Hex size: 2, Defence: 5, Dmg: 2-3, Spd: 6 |
5 | 2 | 20 | 100@ | - |
|
Nomad Health: 30, Attack: 9, Shots: none, Movement: ground, 200 gold (7), Hex size: 2, Defence: 8, Dmg: 2-6, Spd: 7,
Special: speed bonus on sand. |
5 | 3 | 10 | 120@ | - |
|
Mummy Health: 30, Attack: 7, Shots: none, Movement: ground, 300 gold (7), Hex size: 1, Defence: 7, Dmg: 3-5, Spd: 5,
Special: often cast curse when attack. |
5 | 3 | 10 | 200@ | - |
|
Sharpshooter Health: 15, Attack: 12, Shots: 32, Movement: ground, 400 gold (4), Hex size: 1, Defence: 10, Dmg: 8-10, Spd: 9,
Special: no penalty for long range nor seige walls. |
5 | 4 | 15 | 140@ | - |
|
Gold Golem Health: 50, Attack: 11, Shots: none, Movement: ground, 500 gold (3), Hex Size: 1, Defence: 12, Dmg: 8-10, Spd: 5,
Special: non-living; damage from spells reduced by 85%. |
5 | 5 | 5 | 250@ | - |
|
Troll Health: 40, Attack: 14, Shots: none, Movement: ground, 500 gold (3), Hex size: 1, Defence: 7, Dmg: 10-15, Spd: 7,
Special: top unit of the stack regenerates to full hit points every turn. |
5 | 5 | 5 | 250@ | - |
|
Diamond Golem Health: 60, Attack: 13, Shots: none, Movement: ground, 750 gold (2), Hex Size: 1, Defence: 12, Dmg: 10-14, Spd: 5,
Special: non-living; damage from spells reduced by 95%. |
5 | 6 | 3 | 500@ | - |
|
Enchanter Health: 30, Attack: 17, Shots: 32, Movement: ground, 750 gold (2), Hex size: 1, Defence: 12, Dmg: 14, Spd: 9,
Special: casts mass spell every 3 rounds. |
5 | 6 | 6 | 200@ | - |
|
Crystal Dragon Health: 800, Attack: 40, Shots: none, Movement: ground, 20000g+10c (1), Hex size: 2, Defence: 40, Dmg: 60-75, Spd: 16,
Special: brings you 1-2 crystal per week |
5 | 7 | 1 | 10000@ + + + +
| - |
|
Rust Dragon Health: 750, Attack: 30, Shots: none, Movement: flying, 15000g+14s (1), Hex size: 2, Defence: 30, Dmg: 50, Spd: 17,
Special: acid breath reduces target's defence by 3, 30% chance to do extra 25 damage per rust dragon. 2-hex breath attack. |
5 | 7 | 1 | 7500@ + + + +
| - |
|
Faerie Dragon Health: 500, Attack: 20, Shots: none, Movement: flying, 10000g+8ge (1), Hex size: 2, Defence: 20, Dmg: 20-30, Spd: 15,
Special: can cast a offensive spell each turn at spell power 8, up to about 10 spells per combat. |
5 | 7 | 1 | 5000@ + + + +
| - |
|
Azure Dragon Health: 1000, Attack: 50, Shots: none, Movement: flying, 30000g+20m (1), Hex size: 2, Defence: 50, Dmg: 70-80, Spd: 19
Special: enemy units sometimes freeze of fear regardless of their morale while azure dragon is present. 2-hex breath attack. |
5 | 7 | 1 | 15000@ + + + +
| - |